It is wrong to categorize all the จีคลับมือถือ issues with excessive computer or Internet usage under the category of “Internet addiction,” as some writers did (e.g., Young, 1996a; Young, 1999). An emphasis on “Internet dependence” limits this field of research and causes doctors to mislead them, suggesting that this mode of information access is really the primary goal of addiction. It is also incorrect to imply that Internet-based play is anything else from electronic gambling in general. This nomenclature leads medical professionals and policymakers to ignore the non-Internet addictive behavior that involves other modern technologies or technologies that are similarly prob-like (e.g. video lottery devices and slot machines, as well as computer-based games). The use of an internet-based computer usually includes playing a wager as a result of a sports event or game, wagering and playing games using a random number generator or playing games like card or casino with other players linked to the Internet in real-time.
Although all kinds of gambling linked to the Internet need Internet access, every form of gambling differs greatly from the other. The Internet may also be used to get information on a distance event (for example, sports events) in real time using an Internet connected computer, while making bets locally amongst a social group. Similarly, individuals with distant connectivity may play and wager on a game with uncertain results (for instance, Xbox-based golf), but do not utilize the Internet to place these bets.
Gambling Devices Electronic
Electronic gambling devices (EGDs) are casual games powered by circuit boards, electronic chips or CD-ROM algorithms. These electronic read-only devices have many references: “EPROM” and the “erasable programmed read-only memory chips” are the electronic storage media on which all the playable games on the video lottery terminal use the operating software. These media are also available as CD-ROM, RAM flash or any new technology. Computers are distinguished from mechanical devices by their ability to “remember” and obey rules. An electronic player device is a Video Lottery Terminal (VLT). Traditionally, the VLT is a video version of a conventional slot machine; however, the VLTs may also refer to the EGDs with increasing technology and play formats, which is a more general word. VLT’s may take the shape of e-slot machines (e.g. Video reel slot machines, spinning slot machines), e-poker games, e-slot tickets, etc.
People may play on a wide range of EGDs. In the calculator and the toy shops, for instance, EGD is easily accessible. The software of the casino game that limits the electronic slot, video poker, and table games of Las Vegas style is available on personal computers and home-based video games (e.g. Xbox). The use of EPROM or CD-ROM media is often comparable to casino-based EGDs. Some video games producers also provide software for electronic gambling gaming devices based on casinos. In retail and catalog stores, there are also handheld battery powered EGDs. Although the variety of non-casino games doesn’t offer access to credit, the results of these games are easy for players to bet.
Certain EGDs are able to access the web. Sonic and home-based video games are the best known devices (e.g., Xbox with Xbox live). Video Lottery Term Nals are known to be frequently employed by state lotteries throughout the United States; some of them send the information to high powered computers situated on a distant basis via Internet connections, somewhat resembling a private virtual network (VPN). Some onlines have the capability to provide credit for computer users; Xbox players need to give credit to each other. Some home-based video games, for example, also offer other kinds of online gambling. Recently (15 December 2003), I saw a debate about the result of a computer-based golf simulation amongst members interested in betting real money. 3 However, in both cases, EGDs are available and gambling over the Internet is feasible. Internet gambling has no ‘new’ pathologies; all kinds of electronic gambling habits are subject to the same problems.